Bloom
UX/UI Design
UX/UI Design
An app that teaches about mental health conditions in a fun and engaging way, by focusing on sharing knowledge it empowers those affected to feel seen and more confident.
An app that teaches about mental health conditions in a fun and engaging way, by focusing on sharing knowledge it empowers those affected to feel seen and more confident.
Role
Role
UX/UI Designer
UX Researcher
UX/UI Designer
UX Researcher
Tools
Tools
Figma, Google Forms
Figma, Google Forms
Team
Team
Bushra Habibah
Bushra Habibah
Duration
Duration
Jan 2025- April 2025
Jan 2025- April 2025




The Problem
The Problem
Many young adults struggle to access accurate, engaging information about mental health conditions due to misinformation and unreliable sources online. This contributes to misunderstanding, stigma, and lack of support for those affected. There's an opportunity here to create a meaningful and engaging tool that teaches users, thus spreading awareness and overall empowering those affected.
Many young adults struggle to access accurate, engaging information about mental health conditions due to misinformation and unreliable sources online. This contributes to misunderstanding, stigma, and lack of support for those affected. There's an opportunity here to create a meaningful and engaging tool that teaches users, thus spreading awareness and overall empowering those affected.
The Goal
The Goal
Create an engaging credible tool that teaches young adults about mental health conditions, aiming to empower those affected to feel seen, accepted and understood.
Create an engaging credible tool that teaches young adults about mental health conditions, aiming to empower those affected to feel seen, accepted and understood.
Research
Research
To identify a clear problem, I conducted primary and secondary research, looking into misinformation, education and stigma. I focused on collecting data insights to support my problem statement, ensuring the project addressed real user needs.
To identify a clear problem, I conducted primary and secondary research, looking into misinformation, education and stigma. I focused on collecting data insights to support my problem statement, ensuring the project addressed real user needs.
77.3%
struggled to understand information about mental health conditions
94.7%
feel that mental health conditions are misunderstood by society
90.7%
are interested in learning more about mental health conditions
82.7%
say whenever it’s talked about not everyone understands
77.3%
struggled to understand information about mental health conditions
94.7%
feel that mental health conditions are misunderstood by society
90.7%
are interested in learning more about mental health conditions
82.7%
say whenever it’s talked about not everyone understands
User Personas
User Personas
Inquisitive Isla
“I want to learn the facts about mental health conditions without getting lost in misinformation”
Age:
25
Status:
Single
Job:
Student
Location:
London, UK
About
Isla is passionate about learning more about mental health conditions, but often encounters misinformation on social media. Because of this she struggles separating the facts from the myths
User Needs
Needs a trustworthy tool that cites relevant well-researched sources so that she’s confident the information is factual
A platform that explains information in a simple yet engaging way so that she can easily absorb information without feeling overwhelmed
Easy to access sources so that she can read more in-depth if she needs to
Pain Points
Finds it hard to verify accuracy of online information
Frustrated that people spread misinformation through social media
Hard to find easy to understand sources
Supportive Sam
“I want to understand my close friend’s experience so I can support them better."
Age:
23
Status:
In a relationship
Job:
Student
Location:
Cardiff, Wales
About
Sam has a close friend with OCD but often doesn't know how to support them. They are open-minded and willing to learn but they find medical information complicated and hard to understand.
User Needs
A resource that simplifies medical language so that he can learn and easily understand
Real stories and experiences so that he can empathise more with his close friend
A tool that helps teach how to support so that he can be helpful and supportive without the fear of saying the wrong thing
Pain Points
Doesn’t know how to provide meaningful support
Finds most resources hard to understand due to complex vocab
Struggles to understand mental health experiences
Curious Chloe
”I want a fun and engaging way to learn that actually keeps my attention”
Age:
18
Status:
Single
Job:
Student
Location:
LA, USA
About
Chloe finds traditional learning resources boring as she doesn’t have the patience for long articles. Rather she enjoys visually appealing and interactive content but finds most mental health education is never engaging enough.
User Needs
An interactive, engaging learning tool so that she can stay focused and enjoy using it
A tool that offers learning at her own pace so that she doesn’t lose interest but also can take her time
Summaries linked with credible sources so that she can easily understand and doesn’t need to worry about misinformation
Pain Points
Struggles to stay focused with text-heavy content
Finds mental health apps lack in interactivity
Worries that using AI to help might cause AI to hallucinate, creating inaccuracy
Inquisitive Isla
“I want to learn the facts about mental health conditions without getting lost in misinformation”
Age:
25
Status:
Single
Job:
Student
Location:
London, UK
About
Isla is passionate about learning more about mental health conditions, but often encounters misinformation on social media. Because of this she struggles separating the facts from the myths
User Needs
Needs a trustworthy tool that cites relevant well-researched sources so that she’s confident the information is factual
A platform that explains information in a simple yet engaging way so that she can easily absorb information without feeling overwhelmed
Easy to access sources so that she can read more in-depth if she needs to
Pain Points
Finds it hard to verify accuracy of online information
Frustrated that people spread misinformation through social media
Hard to find easy to understand sources
Supportive Sam
“I want to understand my close friend’s experience so I can support them better."
Age:
23
Status:
In a relationship
Job:
Student
Location:
Cardiff, Wales
About
Sam has a close friend with OCD but often doesn't know how to support them. They are open-minded and willing to learn but they find medical information complicated and hard to understand.
User Needs
A resource that simplifies medical language so that he can learn and easily understand
Real stories and experiences so that he can empathise more with his close friend
A tool that helps teach how to support so that he can be helpful and supportive without the fear of saying the wrong thing
Pain Points
Doesn’t know how to provide meaningful support
Finds most resources hard to understand due to complex vocab
Struggles to understand mental health experiences
Curious Chloe
”I want a fun and engaging way to learn that actually keeps my attention”
Age:
18
Status:
Single
Job:
Student
Location:
LA, USA
About
Chloe finds traditional learning resources boring as she doesn’t have the patience for long articles. Rather she enjoys visually appealing and interactive content but finds most mental health education is never engaging enough.
User Needs
An interactive, engaging learning tool so that she can stay focused and enjoy using it
A tool that offers learning at her own pace so that she doesn’t lose interest but also can take her time
Summaries linked with credible sources so that she can easily understand and doesn’t need to worry about misinformation
Pain Points
Struggles to stay focused with text-heavy content
Finds mental health apps lack in interactivity
Worries that using AI to help might cause AI to hallucinate, creating inaccuracy
Initial Usability Testing
Initial Usability Testing
With my first concept I took inspiration from 3D games that used cartoony UI elements. I focused on the core aspects of the app like the size, colour and layout, and not so much on perfecting the design itself. This early design was later user tested on two users to improve any technical issues and to learn the user's thoughts while using the app.
With my first concept I took inspiration from 3D games that used cartoony UI elements. I focused on the core aspects of the app like the size, colour and layout, and not so much on perfecting the design itself. This early design was later user tested on two users to improve any technical issues and to learn the user's thoughts while using the app.
















































Key insights learnt
Key insights learnt
Key insights learnt
What went well
What went well
Good overall experience, layout and interactions were liked
Easy and fun to use, makes them want to continue learning
Features were enjoyed
Good overall experience, layout and interactions were liked
Easy and fun to use, makes them want continue learning
Features were enjoyed
What needed to be improved
What needed to be improved
Lack of labels, left some confused
Confusion on how to play activities
App design makes it feel it's targeting specifically to kids
Buttons that aren't clickable should be made more obvious - greyed out
Lack of labels, left some confused
Confusion on how to play activities
App design makes it feel it's targeting specifically to kids
Buttons that aren't clickable should be made more obvious - greyed out
New Visual Direction
New Visual Direction
I learnt it would be best to take a different visual direction and created a mood board, I was inspired by apps that used minimal illustrations, ambiguous characters and soft colours, these choices create a cosy story like atmosphere for the user, inviting them to stay and explore.
I learnt it would be best to take a different visual direction and created a mood board, I was inspired by apps that used minimal illustrations, ambiguous characters and soft colours, these choices create a cosy story like atmosphere for the user, inviting them to stay and explore.



























Final Usability Testing
Final Usability Testing
Final user testing confirmed the new visual direction was much clearer and enjoyable for users. Minor adjustments were made based on feedback, such as improving clarity. The main change was adding instruction screens before the activity screen, this was done to reduce confusion on how to play the activity.
Before
Before
Before
Users went straight to activities with no instructions, sometimes leaving them confused






After
After
After
Users are shown a short instruction screen, briefly explaining what they need to do.









Features
Features












The Lessons feature answers user needs by teaching users facts, common misconceptions to be aware of, how to support others and offers a cosy interactive experience through exploration.



The Letters feature answers user needs by encouraging users to share their own experience and feelings, helping users better understand the reality of mental health conditions. This helps users separate the myths from the facts and helps them empathise others.
The Letters feature answers user needs by encouraging users to share their own experience and feelings, helping users better understand the reality of mental health conditions. This helps users separate the myths from the facts and helps them empathise others.



The activities feature answers user needs by providing a fun, engaging extension to learning. Memory Match helps users retain facts, Myth Busting helps users separate myths from facts, and AI Mate helps give tips on how to support based on the users responses.
The activities feature answers user needs by providing a fun, engaging extension to learning. Memory Match helps users retain facts, Myth Busting helps users separate myths from facts, and AI Mate helps give tips on how to support based on the users responses.

The Garden feature answers user needs by offering an interactive garden they can grow with, almost acting as another minigame. The locked garden spots require tasks to be completed, encouraging users to use the app and it's features to expand their garden.
The Garden feature answers user needs by offering an interactive garden they can grow with, almost acting as another minigame. The locked garden spots require tasks to be completed, encouraging users to use the app and it's features to expand their garden.
Screen Showcase
Screen Showcase
















































Key Takeaways
Key Takeaways
User needs should always be looked at throughout the design process
It's key to conduct early and continuous user testing whenever possible
User needs should always be looked at throughout the design process
It's key to conduct early and continuous user testing whenever possible
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Let's connect 👋
Thanks for stopping by!
Let's connect 👋
Thanks for stopping by!
Let's connect 👋